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Shiftyluke

19 Game Reviews

2 w/ Responses

It is true in saying that this game IS hard to beat, but like you said, it is possible. But as other reviewers have said, the way in which you made the game hard is what brings the game down. Though this game follows the same concept of the original game you based this off of by having traps everywhere, this game does it fairly poorly. One example is when you are hit by something that either flies up at you from the ground, or down at you from the air, the character can die even when you can clearly see that the character wasn't touching the object. Of course, you noted this in your description, but you seem to think that by saying 'This isn't an average game" it somehow justifies making the game faulty. You basically noted every fault you made with the game and then said "That was on purpose" to make it seem like it is perfectly fine. I suppose the hitboxes worked in your favour, as it made the game a lot harder, but if that is the case, then there is no other way to describe it as poor game design.

As for the part where you say that people hate games that don't agree with the usual concept of how games work, you say this as though it is a bad thing. The usual concept of games is that they are usually made with the intentions of having no bugs or issues that will otherwise make the gameplay unenjoyable for the audience. All you did with this game is make it stand out from the others for the wrong reasons. You took a game, took the exact same gameplay elements, but made it worse.

However, the game's difficulty is notably easier than the original. It didn't take long to adapt to the hitboxes, and eventually I started to progress though the game faster than I expected.
In fact, I got to the first boss, where Pyramid head would walk back and forward swinging his cleaver. For the first few tries I actually did jump around the platforms and failed. Then on the 3rd time I got distracted by something and closed the tab, while the game was still in play. About a minute later, I go back to find that I somehow managed to beat the boss by doing absolutely nothing. I honestly don't know if this was intentional, but it seems a bit odd that in a game that is advertised by the creator as incredibly hard and mind breaking, you can beat a boss by standing still and doing nothing at all.

As for the art of the game, it was generally pretty nice to look at. Maybe it is just because I like the style of art that the artist used for the game, but I usually found it pretty enjoyable to look at. The music choice wasn't that bad, but it wasn't great either.

I can understand making a game that was poorly made intentionally, as I have made 2 of those kinds of games myself, but your description gave me the impression that this isn't a joke game, and was a serious effort to make something good. But when people started pointing out the faults with it, you say that it was the game was made with those faults on purpose. A serious product should never have faults with it.

Though I enjoyed the game somewhat, I still think that it could have been way more than what you intentionally made it out to be. If you had avoided the mindset of "Glitches in a game makes it harder, I will do that and not accept any criticism for it", this game would have been way better.
And I seriously suggest that if you ever need to write an edit in your descriptions, you don't make yourself seem like an asshole.

I got a little bored after playing, but I thought it was a pretty good game.

The art style is good and stays similar to that of The Behemoth, but one thing that stood out waaay too much for me was the green boxes that are on the FBI cars. I dont know if this was just me or a small oversight, but it really stood out and didnt make the game look as good as it could have.

And as someone else said, it would be handy if you could shoot in a number of directions instead of just one.

But other than that, it was a good game.

Torrunt responds:

I just updated the game recently and forgot to turn off the collision debug on the FBI cars. I just turned it off and updated it again.

It was a good game

I like the diea of having someone repair a bunch of legendary guitar picks for the story (even though i didnt play it, I got the general idea).

The only thing that bothered me was that even the hardest song available was easy, there wasnt anything challenging to me. Mabye to someone else, but to me it was too easy.

The art can mabye use a slight touch-up, like making things look a lot fancier and cooler, but other than that its a good game.

Meh

The songs that were chosen werent that great. That halo song was just...terrible.
And like another review said, a lot of the notes werent in time to the song, not to mention annoying to hit, since it sped up then slowed down, making it harder to time. Having different songs set to certain difficulties is NEVER a good idea.
And the star power was annoying too. It worked ok, but the button that turned it on could have been something closer to the ENTER key, like ]

But the song selection was the worst part, to be honest. I didnt actually find a song I liked.

3 stars for good art though

This games controls are fine

The arrow keys and un-inverted mouse controls would have been worse, how would you aim and move at the same time with only using the mouse?

People probably just suck at this game. The boss ISNT impossible at all.

The game, even though the concept was a little wierd, was still good overall

It was ok

Would have been better if it was a normal platformer, and you guided mario around the level.
If not that, then increasing difficulty

Nice idea though

This is good

This is pretty well made. I only played the first level, and from what i saw, there was a shit load of effort put into this
Sure, i was no good at it, and the art and animation could have been better, but a great game nontheless

Wont let me play

It goes to the new game or continue page, but stops there and wont let me past
3 stars for fitting music

211games responds:

music suck ?
I am take out him. Now

Short, basic, but had a good story

The basic games always sem to be the best
Especially when theyre about finding out whats going on
Didnt see the end coming at all
Good work!

Im suprised...

that something this basic could be prety fun after all

I first played this on a oldish computer, so all of the notes were slowed down badly
then i layed it on a better laptop, and it actually turned out to be a prety fun game

The fact that it is so basic, what with the no difficulties to play on and only a few songs, is what makes it good for me. All of the other guitar hero parodies, like flash hero and that god awful keytar hero game arent that good at all

Boring after a while, but it still a pretty good game if your flash player is working for it

I make small and silly games made for a quick laugh

Age 28, Male

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Joined on 4/3/09

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